Tom Bancroft cannot recall the
defining moment when both he and his twin brother Tony decided to pursue
careers as illustrators. Rather, Tom describes a series of ‘tiny light bulbs’.
Tom Bancroft at his animation desk. Photo courtesy of the artist. |
As children, Tom’s
drawings were inspired by the Marvel
comic books, the Peanuts comic
strip and Mad magazine. He and his brother adored watching Ray
Harryhausen’s fantasy films and Star Wars. Later, during
their teenage years, the twins devoured art books, learning basic drawing
principles and copying the work of artists they admired. In college, they
discovered stop motion when a friend made a clay animation short film on a
Super 8 Camera. That summer, the three students collaborated on a project,
leading to Tom and Tony's enrollment at the California
Institute of the Arts to study Character Animation. Here they continued to
add to their artistic foundation before being hired to work at Disney during their sophomore year!
At this time, an
illustrator’s success at Disney was determined by their ability to master
drawing, performance and animation. Tom’s very first job was as an assistant
clean-up artist to Mark Henn,
well known for characters such as Jasmine, Belle and Young Simba. From
the beginning, Tom made it clear that he hoped to progress to animation but
moving up at Disney required working on tiny snippets of film, in the hopes of
a better and bigger scene the next time.
Drawn as a graduation present for a family friend. Photo courtesy of the artist. |
Soon enough, Tom’s
opportunity arrived when Mark Henn was working on ‘The Rescuers Down
Under’. In one scene, the character
McLeech kicks a pot of boiling water in rage. Mark’s original close-up of
the lower half of McLeech’s body failed to please the directors so he gave Tom
the chance to redesign it. One week and six different animation designs later,
Tom had his foot in the door!
As a first time
Supervising Animator, on Disney’s ‘Mulan’,
Tom was assigned the character of Mushu the dragon.
Although a huge challenge, and with other animators and clean up artists to
oversee, Tom remembers this as a ‘dream assignment’. Mushu’s part in the film
grew and grew. Recognition came in the form of nominations for an Annie and a Ruben
award. Even now, Tom cites Mushu as his greatest creative achievement. And
while he hopes to one day surpass this, Tom remains content regardless.
Photo courtesy of the artist. |
Working on an animated film requires a great deal of interaction and
communication between different departments. For each sequence, there are
multiple meetings held between the heads of each animation department and the
directors. Even in the very early stages of animation, each shot is analyzed to
identify any potential problems! However, on a day-to-day basis, an animator
can easily pop over to the layout department to discuss matters like the
dynamic between a pan layout and character.
Tom’s passion for
comic books, comic strips and literary illustrations has provided a springboard
for his career, allowing him to develop in multiple directions. In his younger
years, experimentation with these meant that Tom didn’t finish every project.
More recently however, he has made the conscious decision to bring every
project to completion and get it ‘out in the world’. Tom’s rapidly growing fan
base is a testament to this.
Yet, for many years
Tom didn’t interact with his fans. Not during the decade spent at Disney, nor
the seven subsequent years co-running an animation development and illustration
studio in Nashville. Furthermore, to be an animator and not live in Los Angeles
is to be ‘unknown’. So Tom has turned to the internet. With profiles on Instagram, Twitter, Facebook, Tumblr and Deviant Art, Tom dutifully posts
sketches, creates T-shirts designs and responds to as many commission requests
as possible. And while he regularly receives invitations to deliver lectures,
speak at schools and animation studios as well as freelance opportunities, it
is the ‘interaction, especially with fellow artists,’ that Tom truly enjoys.
T-Shirt design for a contest with the theme 'Retro Future'. Photo courtesy of the artist. |
Although Tom’s
character design depends entirely on its purpose and patron, his approach
always begins in the gathering of as much reference material as possible.
Imagine he is designing a beagle dog character. First, he will use an online search
engine to collect images of real beagles from as many different angles as
possible. After gaining an understanding of their anatomy and natural poses,
Tom begins to sketch. He might design between five and eight dogs, each with
different shapes and proportions. Then, depending on the beagle character’s
personality and place in the narrative, Tom will refine his focus and develop
just one of these initial sketches. Following a few final tweaks, Tom creates
an ink or graphite final drawing to scan into Photoshop. Then a colour model
can be made.
'Sad Beagle'. Photo courtesy of the artist. |
While these pencil
and paper drawings account for about 90% of Tom’s work, he is open to try
entirely digital animation. Especially as scanning a stack of drawings is ‘not
pleasurable’! Realistically, Tom knows digitalization is the future for
animators. He and many of his contemporaries ‘hate, complain about and fight’
this… but they also have to be ‘sane’. Today, Tom will tell any young animator
to master both traditional as well as computer graphic animation tools.
For those aspiring animators seeking advice, Tom champions the belief
that one must first concentrate on drawing skills before learning colour,
painting and rendering. He explains that this is at the heart even of modern
art: ‘knowing what to leave out… is just as important as what you put in.’ It
is for this reason Tom is frustrated that many art schools don’t focus on the
foundation of drawing. Tom’s own journey continues as he learns to draw better
and ‘better every day’. Once dubbed as ‘Disney’ in style, Tom’s artistic voice
has strengthened such that, regardless of the subject, his characters are
instantly recognisable. This is particularly true for his female characters for
which Tom has created a formula of sorts. These figures have been
affectionately dubbed as ‘Bancroft Girls’ by fans.
Photo courtesy of the artist. |
Tom also loves to
teach. It all began when he created some video-based lessons following his
design books ‘Creating
Characters with Personality’ and ‘Character
Mentor. Today, this takes the form of Taught By a Pro, an online collaboration
with Richard Lanham. Similar to digiQualia,
Taught By a Pro invites renowned animators, comic artists and illustrators to
teach in their areas of specialisation. Subjects include comic strips,
comic books, character design, animation, illustration, and video game concept
art, among other things.
Alongside writing a third instructional book on character design, Tom is
the Head of Character Design for the series ‘Superbook’. Aired on the Christian Broadcasting Network, Tom has created
character designs for seasons two and three. Yet, Tom somehow finds the time
for freelance work and to update his web comic ‘Outnumbered’ every Monday.
Semi-autobiographical in nature, this features one man’s journey in the world
of women… more specifically his wife and four daughters!
'Outnumbered' posted on April 14th 2014. Photo courtesy of the artist. |
But what about the future?
Tom is adamant that he has not, and never will, stop learning.
Furthermore, in recognition of his own artistic mentors, Tom hopes to
continue supporting younger artists through Taught By a Pro. And, he is also
working on his very own animated feature film. With an outline already drafted,
this is just beginning to move forward - so watch this space!
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